![]() But, there's a constant demand from our fans to add more official high quality content to our games, and while we are able to create a lot of it, we think many in our community have the talent to work directly with us and create some amazing new things. Not only does she have over 6,000 lines of dialogue, but also an AI that can take orders and implement strategies set by the player. ![]() ![]() We've encountered many of those issues before. The mod and its story are centered around Kit, one of the most complex custom companions in Fallout 4 history. "We've looked at many ways to do 'paid mods', and the problems outweigh the benefits. This also guarantees that all content works together." All the content is approved, curated, and taken through the full internal dev cycle including localisation, polishing, and testing. "Most of the Creation Club content is created internally, some with external partners who have worked on our games, and some by external creators. ![]() Also, we won't allow any existing mods to be retrofitted into Creation Club, it must all be original content. ![]() "Mods will remain a free and open system where anyone can create and share what they'd like. In an official FAQ, Bethesda answered the thorny question, "Is Creation Club paid mods?" All mods will be fully compatible with saved games and your existing add-ons.Ĭredits will be available to buy on PlayStation Network, Xbox Live and Steam, and can be shared between games - Fallout 4 and Skyrim Special Edition - on the same platform. ![]()
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